du bist ned dum !!!!!
ich versuche es dir mal zu erklären :
;FUZZ --> -1 = no outline, 0 = half outline, > 0 = outline thickness
;OUTLINE --> -1 = no outline, 0 = half outline, > 0 = outline thickness
;col outCol spklCl fuzz otlntTyp sizeDif group texture
[Ballz Info]
15, 244, 244, 1, -1, 4, 1, 1 eBall_ankleL,
15, 244, 244, 1, -1, 4, 1, 1 eBall_ankleR,
15, 244, 244, 1, -1, 12, 1, 1 eBall_belly,
35, 244, 244, 2, 0, 3, 2, 1 eBall_butt,
35, 244, 244, 2, -2, 0, 2, 1 eBall_cheekL,
15, 244, 244, 2, 0, 0, 1, 1 eBall_cheekR,
65, 244, 244, 1, -1, 20, 0, 1 eBall_chest,
15, 244, 244, 0, 1, 6, 1, 1 eBall_chin,
65, 244, 244, 1, -1, -15, 0, 1 eBall_earL1,
69, 244, 244, 1, -1, 15, 0, 1 eBall_earL2,
65, 244, 244, 1, -1, -15, 0, 1 eBall_earR1,
109, 244, 244, 1, -1, 15, 3, 1 eBall_earR2,
65, 244, 244, 0, -1, 5, 0, 1 eBall_elbowL,
15, 244, 244, 0, -1, 5, 1, 1 eBall_elbowR,
201, 244, -1, 0, 1, 9, -1, -1 eBall_eyeL,
201, 244, -1, 0, 1, 9, -1, -1 eBall_eyeR,
31, 244, 244, 0, -2, 6, 2, 1 eBall_fingerL1,
31, 244, 244, 0, 0, 6, 2, 1 eBall_fingerL2,
31, 244, 244, 0, -1, 6, 2, 1 eBall_fingerL3,
31, 244, 244, 0, 0, 6, 2, 1 eBall_fingerR1,
31, 244, 244, 0, -2, 6, 2, 1 eBall_fingerR2,
31, 244, 244, 0, -1, 6, 2, 1 eBall_fingerR3,
105, 244, 244, 1, -1, 4, 3, 1 eBall_handL,
15, 244, 244, 1, -1, 4, 1, 1 eBall_handR,
65, 244, 244, 1, -1, 7, 0, 1 eBall_head,
31, 244, 244, 1, -1, 5, 2, 1 eBall_hipL,
65, 244, 244, 1, -1, 5, 0, 1 eBall_hipR,
244, 2, 244, 0, 3, 8, -1, 1 eBall_irisL,
244, 2, 244, 0, 3, 8, -1, 1 eBall_irisR,
15, 244, 244, 0, -1, 15, 1, 1 eBall_jaw,
15, 244, 244, 1, -2, 0, 1, 1 eBall_jowlL,
105, 244, 244, 1, 0, 0, 3, 1 eBall_jowlR,
35, 244, 244, 0, -1, 5, 2, 1 eBall_kneeL,
65, 244, 244, 0, -1, 5, 0, 1 eBall_kneeR,
15, 244, 244, 1, -1, 4, 1, 1 eBall_knuckleL,
15, 244, 244, 1, -1, 4, 1, 1 eBall_knuckleR,
65, 244, 244, 1, -1, 30, 0, 1 eBall_neck,
244, 244, 244, 0, -3, 5, -1, -1 eBall_nose,
65, 244, 244, 1, -1, 5, 0, 1 eBall_shoulderL,
65, 244, 244, 1, -1, 5, 0, 1 eBall_shoulderR,
65, 244, 244, 1, -1, -9, 0, 1 eBall_snout,
15, 244, 244, 1, -2, 2, 1, 1 eBall_soleL,
15, 244, 244, 1, 0, 2, 1, 1 eBall_soleR,
15, 244, 244, 1, -1, 10, 1, 1 eBall_tail1,
12, 244, 244, 1, -1, 9, 1, 1 eBall_tail2,
69, 244, 244, 1, -1, 8, 0, 1 eBall_tail3,
105, 244, 244, 1, -1, 7, 3, 1 eBall_tail4,
105, 244, 244, 1, -1, 4, 3, 1 eBall_tail5,
15, 244, 244, 1, 1, 2, 1, 1 eBall_tail6,
65, 244, 244, 0, -2, 6, 0, 1 eBall_toeL1,
65, 244, 244, 0, 0, 6, 0, 1 eBall_toeL2,
65, 244, 244, 0, -1, 6, 0, 1 eBall_toeL3,
69, 244, 244, 0, 0, 6, 0, 1 eBall_toeR1,
69, 244, 244, 0, -2, 6, 0, 1 eBall_toeR2,
69, 244, 244, 0, -1, 6, 0, 1 eBall_toeR3,
75, 244, 244, 0, -1, 0, -1, 1 eBall_tongue1,
75, 244, 244, 0, -1, 0, -1, 1 eBall_tongue2,
25, 244, 244, 0, 0, -10, -1, -1 eBall_whiskerL1,
25, 244, 244, 0, 0, -10, -1, -1 eBall_whiskerL2,
25, 244, 244, 0, 0, -10, -1, -1 eBall_whiskerL3,
25, 244, 244, 0, 0, -10, -1, -1 eBall_whiskerR1,
25, 244, 244, 0, 0, -10, -1, -1 eBall_whiskerR2,
25, 244, 244, 0, 0, -10, -1, -1 eBall_whiskerR3,
105, 244, 244, 1, -2, 3, 3, 1 eBall_wristL,
15, 244, 244, 1, 0, 3, 1, 1 eBall_wristR,
7, 244, 244, 0, 0, 15, -1, -1 eBall_zorient,
7, 244, 244, 0, 0, 5, -1, -1 eBall_ztrans,
du musst einfach die outCol (2 spalte) ändern ich hoffe du hast es jetz vestanden :)